Flying Butter Fly Using Maya

Hi everyone this is my first tutorial I hope you learn it and Sorry for die besten online casinos bad English

You must create a character to animate and it must online casino bonus be a cycle animate You can use any character for this tutorial I m use a Butterflies for this project and animate it in 23 frame Remember each peace of character must be freeze transform, delete the histories and group them together Flying Butter Fly

Step 2:
Now duplicate your character in each frame
Flying Butter Fly

In the dynamic menu go to casino bonus particle tool and create particles in your scene Flying Butter Fly

Now select all duplicate character in your scene and in the particle menu go to casino spielen instancer option Reset menu and set the settings Flying Butter Fly

Now click the create button

Hide your duplicate character

Select particle and in the attribute casino online editor => add dynamic attribute => click on general button Set the setting

Add the attribute Now go to Per Particle (Array) Attribute Right click on (random_fly) and hit create expression Flying Butter Fly

particleShape1.rando_fly = rand(23);

Hit the create button

Now go to the instancer tab in attribute editor
Flying Butter Fly

Select particles and bind a uniform field set the magnitude 50 and use a turbulence field and set the magnitude 200 or any value that you want now play the timeline scene file Flying Butter Fly

Thank you


Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>