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Realistic 3D Eye Modeling Using Maya

I’m posting a very simple tutorial on how to model and apply shaders to get realistic eyes, the “windows of your character’s soul”. A lot of times, bad eyes can “kill” your character literally, even if it has the most perfect modeling of the world. The importance of the eyes is exactly this: give life to your character. Therefore, don’t underestimate this very important step of CG character construction… if not, you’ve only created “puppets”

There is a quite big camber in the cornea, in the iris area. That irregularity, that all of us have, can become a great problem for a CG character. When rotating the eye, this area unfortunately would invade the eyelids faces, causing strange results. For that reason, I decreased this camber to avoid a probable future problem.

Step 6. We will transform the extremity triangles…

Step 7. …in quads, cutting the mesh this way:

Realistic Eye Modeling for 3D Characters

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Comments
  1. school grants

    Great information! I’ve been looking for something like this for a while now. Thanks!

  2. Lavern Matsoukas

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